Patterns in Java, Volume 2
by Mark Grand
From the Back Cover
"This is the best book on patterns since the
Gang of Four's Design Patterns. The book manages to be a resource for
three of the most important trends in professional programming:
Patterns, Java, and UML." --Larry O'Brien, Founding Editor,
Software Development, on Patterns in Java, Volume 1
Picking up where he left off in his bestselling Patterns in Java,
Volume 1, Mark Grand arms you with 50 new and reusable Java
patterns--some available for the first time--that help you create more
elegant and reusable designs. As with Volume 1, each pattern is
documented in UML and, where appropriate, a code example or an example
in the core Java API is provided. Volume 2 gives you: *7 GRASP patterns
that show you how to assign responsibilities to classes *12 GUI Design
patterns *13 Organizational Coding patterns that help you to structure
your code for readability and easier maintenance *5 Coding Optimization
patterns help to improve your program's performance in ways that a
compiler's automatic optimizations cannot *5 Code Robustness patterns *8
Testing patterns that describe different methods for software testing,
including Black Box, Clean Room, and System Testing *Real-world case
studies that illustrate when and how to use the patterns *A tutorial for
writing your own designs in UML *Pointers on using UML and patterns in
development analysis, implementation, and testing *Tons of sample code
John Wiley & Sons; ISBN: 0471258415; Bk&Cd Rom edition (March 11,
1999)
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